Eric waking in the scrapyard at sunset

ERIC

He woke up
in a scrapyard.
He doesn't know
where he is.
He doesn't know
where Nigel is.
He doesn't remember
what happened last night.

He's taking it remarkably well.

FOLLOW ERIC'S JOURNEY →

WELCOME TO WORMS ON ACID

WORMS ON ACID is the world, the narrator, and the story being discovered as it happens. Something happened to these worms. They don't know what.

This is the wider world: its characters, places, strange events, games, and unanswered questions. The story belongs to the whole unruly crew.

There are festivals. There are hallucinations. There is a shark who thinks he's a dog. And somewhere out there is Nigel's scrapyard.

Eric is one of the characters we follow closely. He has his own personality, memories, and point of view — but WORMS ON ACID is bigger than Eric. The world unfolds around him, and he discovers it one bewilderling step at a time.

THE STORY · START AT THE BEGINNING

ERIC’S JOURNEY

Seven scenes. One missing worm. More questions than answers.

7 SCENES

Follow Eric and Tappy through High Scrapparal, one scene at a time. Each page shows the story artwork in sequence, with simple navigation to the next part.

START WITH SCENE 1 →
SCENE 01

The Stranger

The trail continues through the yard. A stranger is still negotiating with a tarpaulin.

READ SCENE →
SCENE 02

Past the Old Machinery

Eric has no ticket he remembers — and plenty of questions.

READ SCENE →
SCENE 03

It’s Tappy

The voice is familiar. The stranger finally has a name.

READ SCENE →
SCENE 04

The Music

Eric asks what kind of music Tappy remembers.

READ SCENE →
SCENE 05

A Night in Fragments

People, lights, loud music — and a memory that slips away.

READ SCENE →
SCENE 06

The Ticket

A ticket may hold a clue to the missing night.

READ SCENE →
SCENE 07

The Warehouse, Manchester, 1994

Tappy recognises the venue, the city, and the date.

READ SCENE →
PLAY · GET DISTRACTED

GAMES

Play, laugh, get distracted. It's all part of the journey.

Eric’s Great Gatecrash — illustrated VIP festival entrance at sunset

Crash the gates. Find your way into the festival.

PLAY NOW
Early Birds — Eric fleeing a flock of angry birds in the scrapyard

Protect Eric from the early birds! Tap the birds before they get him.

PLAY NOW
Peter’s Peril — Peter swoops for pink donuts while Rufus attacks and Eric eats the fallen donuts

Survive Peter's terrifying swoops. Help Eric dodge the attacks and post your score to challenge your friends.

PLAY NOW
MEET THE CREW

THE CHARACTERS

A few worms, a shark, and other interesting types.

Eric the earthworm

ERIC

Curious. Friendly. Generally optimistic. Takes most things remarkably well.

View Eric
Tappy the tapeworm

TAPPY

Sleepy, thoughtful, and remembering the night in fragments. He remembers the feeling more than the details.

Meet Tappy
Peter, the terrifying Early Bird

PETER

An Early Bird with a talent for terrifying swoops. Eric would rather keep his distance.

Meet Peter
Nigel

NIGEL

Owner of The High Scraparral. Practical. Usually involved in something.

Meet Nigel
Manni

MANNI

Chilled. Mysterious. Usually knows more than she says.

Meet Manni
Rufus

RUFUS

A shark. Believes he is a dog. Loyal. Hungry. Complicated.

Meet Rufus
PLACES · CLUES · QUESTIONS

THE WORLD

Strange places. Unexplained things. A few hints.

THE THING WE DON'T TALK ABOUT

THE THING WE DON'T TALK ABOUT

Don't ask. Not yet anyway.

DON'T ASK
JOIN THE JOURNEY

COMMUNITY

Follow the world from the outside, or talk to Eric from the inside. Two voices, one unfolding story.

WORMS ON ACID · THE WORLD

Follow the narrator for the wider story: new chapters, strange places, clues, games, and the things happening around the worms.

𝕏 @wormsonacid

ERIC · THE CHARACTER

Talk to Eric directly. Offer advice, ask questions, or see what he makes of the situation. He might listen. He might misunderstand you.

𝕏 @ericonacid

ERIC'S JOURNEY · ON THE HORIZON

Eric’s Awakening currently maps the opening five chapters of the wider 17-chapter journey. Chapter 1 is here now, told through seven scenes. The story can take as many scenes as it needs — we’ll develop the remaining chapters as the adventure unfolds.

Chapter 1 story artworkCHAPTER 01The Morning AfterEric wakes in Nigel’s scrapyard with no idea what happened the night before. Clues remain, but Nigel is missing.READ THE SEVEN SCENES →
CHAPTER 02ManchesterEric and Tappy follow clues around Ear to the Ground, finding names, images and music memories that shouldn’t mean anything to Eric.PLANNED · OVERVIEW AVAILABLE
CHAPTER 03The CrewArthur, Brian and Edwin become part of the adventure. The group’s search continues, and Nigel’s absence remains a question.PLANNED · OVERVIEW AVAILABLE
CHAPTER 04The MusicA keyboard and fragments of memory bring Eric closer to his past as a performer — without making the mystery simple.PLANNED · OVERVIEW AVAILABLE
CHAPTER 05OnwardsThe crew follows the trail away from Manchester towards a festival, carrying unanswered questions and new possibilities.PLANNED · OVERVIEW AVAILABLE
CHAPTER 06The RoadFUTURE CHAPTER · TO DEVELOP
CHAPTER 07The Things They RememberFUTURE CHAPTER · TO DEVELOP
CHAPTER 08The PhotographFUTURE CHAPTER · TO DEVELOP
CHAPTER 09The ArtistFUTURE CHAPTER · TO DEVELOP
CHAPTER 10The WormsFUTURE CHAPTER · TO DEVELOP
CHAPTER 11The Story of DTRFUTURE CHAPTER · TO DEVELOP
CHAPTER 12The AbductionFUTURE CHAPTER · TO DEVELOP
CHAPTER 13The Crop CircleFUTURE CHAPTER · TO DEVELOP
CHAPTER 14The NamesFUTURE CHAPTER · TO DEVELOP
CHAPTER 15The FestivalFUTURE CHAPTER · TO DEVELOP
CHAPTER 16The Heavy NightFUTURE CHAPTER · TO DEVELOP
CHAPTER 17The ScrapyardFUTURE CHAPTER · TO DEVELOP

The chapter plan is a roadmap, not a scene-count rule. The story will develop as the adventure unfolds.

ONE CHAPTER. ONE NEW GAME.

For each chapter, Eric will propose two or three game ideas inspired by the story. The community votes on which one gets made.